After finishing Wizards &
Warriors, I figured I would divulge some tips on portions of the
game that stumped me the most ... most of these are late-game tips
that will save you hours. There are also some closing tips at
the bottom of this post. Closing tips are for everyone, while
the first 'late-game tips' are a little bit spoiling to game events;
read those at your own discretion.
a) If you're looking for Madda Mabig
the vampire, she's located behind the door sealed with a stone face
... use the serpent wand you get from the Lich on this stone face to
enter this room.
b) You can pick the lock on the
stain-glass door in the Lich's sanctuary with a lvl7 Lockpick skill
and lvl5 lock picks. Don't be too surprised if what's behind
this door isn't what you'd like it to be.
Temple of Isis:
a) When you reach Kerah, make sure
you grab the obelisk and activate the portal of Isis. There is
a bug that seems to be fairly common where the pillar that takes you
upwards into Kerah's domain gets stuck in the 'up' position allowing
you to never return once visited. This has cost many players
many hours in returning to previous save games because they did not
grab the obelisk. If the pillar gets stuck and you've already
got the obelisk, then you have everything you need to complete this
b) Use the pillar on the small altar
with light shining onto it -- this will redirect the light down the
hallway. You must 'carry' the similar gold-colored obelisks
lying around the temple and reposition them to redirect the light to
the holy altar where you can raise Anephas from his ashes.
a) Don't try to swim down to this
sunken city without plenty of diving helmets and maybe some
Remember the harbor man in Brimloch Roon
who wanted the Conch Shells? For every three conch shells you
return to him, he'll create two diving helmets and a rebreather.
The rebreathers can be equipped by anyone but must be used in
conjunction with a diving helmet to be super-effective underwater.
The trick to collecting the shells w/o cheating is this: swim
the waters in the 1st sea around Brimloch Roon ( the starting
harbor, the N waterway, and even deep-sea). What you're doing
is crab catching ... when you encounter a Crab'O'Sea you need to
kill it and there is a chance a conch shell will be dropped -- but
only about 80% of the crabs you encounter will have shells, and
those will only drop their conch shells about %50 of the time.
The definite way to ensure conch shells form the crabs who have them
is to 'pickpocket' the crabs -- this seems ludicrous, but as a side note
you can also pickpocket the furs off of Longtooth Tigers (hehe). ...
With enough crab hunting, you'll get the diving gear you need -- you
can also turn up the encounter rate in the game options for bonus
B) The third tablet is attained by
using two 'gems' to unlock the door due North of the rotating room.
Once this door is open, you can actually pull the 1st gem used to
open the N doorway w/o closing the path... With this gem, and
a gem you'll find in the newly opened area, you can simultaneously
use the two gems on gem locks that seal a room containing the third
tablet. If this seems a little hairy, experiment and you'll see what
I'm referring to.
a) You'll need holy water to free
Kerah of her possession -- find an empty flask (there are many in
treasures around the temple) and use it on the holy water basin
encountered towards the beginning of the tomb.
b) To enter Cet's Burial
Sanctuary (the final showdown) you'll need two Champion Keys.
These can be found on specially named and empowered demons found
just before the lava-surrounded sanctuary. The area looks like
a bunch of bridges connecting various tombs with a single bridge
that spirals up a red-stone tower. From the entrance to this
area (when you first see the tower, standing on the starting bridge)
here are the directions to the two Champion Keys: 1)
Follow bridge and turn right; take first left and head up the slope,
take your fist left and look for an off-colored stone block that
moves away like a door .. the champion is here and will drop the key
when killed. 2) Follow bridge and turn right; continue
straight and follow the turn to the left; enter an open room with
two exits far-side from where you enter and take the far-left exit;
follow this direction until you come to the second demon baddie ...
the champion will drop the key when killed.
C) The Lich's heart is atop the tower
that contains the champion keys... You must find a discreetly
placed elevator by jumping where you'd think you can't just one
floor above the very bottom of the tower area -- the elevators will
take you high enough to reach the top of the tower and discover the
bloody altar with a funky Petri dish full of heart.
Being a Vampire means very
high-maintenance for a character with this skill so they will not
die of hunger... Be very weary of when this is offered to
if you don't have a wizard to begin
with, then you will never have Stone magic.
Each class has a realm of magic it can
use except the barbarian. If your current class doesn't
include a realm of magic that was made available to you by a
previous class, then you will have a penalty of being able to learn
only (spell level/2) level spells for that realm. However, a
warlock ignores this penalty which means a warlock class can get the
maximum potential from all previously learned realms of magic.
I learned this from the comp.sys.ibm.pc.games.rpg newsgroup, so
thanks to all those involved.
Shields are basically worthless.
They look great, but you could be equipping a second weapon in place
of them. They provide no AC bonus, only an occasionally chance
There really aren't enough axes or pole arms
to make learning those weapon skills worthwhile ... there are
tons and tons of: swords, daggers, staves. In the end I
got the most powerful axe (Rune Axe) and it was two-handed (which
nullified my 2ndWeapon skill) and did less damage than most my
one-handed swords (of which I could also equip a dagger!). I
had a ranger that specialize in pole arms, and they turned out to be
so crappy I switched him over to swords by the close of the game
just to use items x2 as powerful.