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Spoilers / Walkthrough Detailed Maps Cheats Items About Icewind Dale
 
Item Lists - Part One


Item Locations are grouped by Area
Part One  Part Two  Part Three
 

Location Vale of Shadows Caves

Chainmail +1


Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. 

STATISTICS:

Armor Class: 5
Weight: 40
Not Usable By:
Druid 
Mage 
Thief
 
Location Found in a box in cave 6 where Lysan is.

Mace +1

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft. 

STATISTICS:

Damage: 1D6 + 2
THAC0: +1
Damage type: Crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Maces
Type: 1-handed
Not Usable By:
Druid
Mage
Thief
 
Location Found in Statue on Alter (See Map)

Gate Key



This is a large iron key. It appears worn with age and shows signs of rust.

Location

Vale of Shadows Caves


Chain mail +2

Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. 

STATISTICS:

Armor Class: 4
Weight: 20
Not Usable By:
Druid 
Mage 
Thief

Location Vale of Shadows Caves

Bastard Sword

Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. 

STATISTICS:

Damage: 2D4 
Damage type: Slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief

Location Vale of Shadows Caves & Other places

Mummy Tea

Priests of Horus-Re in far off Mulhorand were the first to create this repellant but life-saving potion. A foul smelling brew, it is made by boiling used mummy wrappings along with naturally desiccated animal remains. The resulting tea can then be consumed to neutralize the effects of disease.

STATISTICS:
Cure Disease

Location Various Locations

Healing Potion


When wholly consumed, this potion restores 9 hit points to the person. The effect is instantaneous and the potion is destroyed in the process.

Location Various Locations

Non-Magical Ring

A ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession.
Location Vale of Shadows Caves

Dagger +1


The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. 

STATISTICS:

Damage: 1D4 + 1
THAC0: +1 bonus
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Daggers
Type: 1-handed
Not Usable By:
Cleric

Location In the Caves where Therik is (View Map)

Sanctum Key


This is an ornate silver key with a red gemstone in the handle. Closer inspection reveals a small skull has been carved into the gem.

Location Vale of Shadows Caves

Long Sword

These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage: 1D8
Damage type: Slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Location Vale of Shadows Caves (See Map)

Studded Leather Armor


Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place. 

STATISTICS:

Armor Class: 7
Weight: 25
Not Usable By:
Mage

Location Vale of Shadows Caves (See Map)

Short Bow


Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow. 

STATISTICS:

Damage: 
Weight: 2
Speed Factor: 6
Proficiency Type: Bow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage

Location Vale of Shadows Caves (See Map)

Normal Arrows

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long. 

STATISTICS:

Damage: 1D6
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage


Location Vale of Shadows Caves (See Map)

Gauntlets of Weapon Skill


These magical gauntlets aid the wearer in the use of weapons. Even an unfamiliar weapon may be used with some skill.

STATISTICS: 

THAC0: +1 bonus
Weight: 2
Not usable by:


Location Vale of Shadows Caves (See Map)

Priest's Key


This is an ornate golden key with a black onyx gemstone in the handle. Closer inspection reveals a small skull has been carved into the gem.


Location Vale of Shadows Caves (See Map)

Short Bow +1


Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow. 

STATISTICS:

THAC0: +1
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Bow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage

Location Vale of Shadows Caves (See Map)

Holy Symbol of Myrkul

This holy symbol depicts a white human skull face-on against a black field. The skull appears to be carved ivory and it is set into a black onyx field.

Location Vale of Shadows Caves (See Map)

War Hammer +1

Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long.

STATISTICS:

Damage: 1D4 + 1
Damage type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Hammers
Type: 1-handed
Not Usable By:
Druid
Mage 
Thief

Location Vale of Shadows Caves (See Map)

Splintmail Armor


Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the human body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. 

STATISTICS:

Armor Class: 4
Weight: 40
Not Usable By:
Bard
Druid
Mage
Thief

Location Vale of Shadows Caves (See Map)

Mausoleum Key


This key is carved from yellow ivory. The handle is shaped into a human skull with two small red gems for the eyes.

Location Vale of Shadows Caves (See Map)

Long Sword +1


These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. 

STATISTICS:

Damage: 1D8 +1
THAC0: +1 bonus
Damage type: Slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


Location Vale of Shadows Caves (See Map)
Wand of Sleep

This wand will emit a gold beam of energy at its targets up to a maximum range of 60', effecting a 40' cube. If the target creatures fails their save vs. wands, they will fall into a deep, comatose sleep for 5 turns.

STATISTICS:

Effect: Sleep unless victim saves vs. wands
Range: 90 ft
Area: 20 ft radius
Duration: 2 turns
Not usable by:

Location Vale of Shadows Caves (See Map)

Wand of Armory


Often confused with another wand of the same name, the Wand of Armory is used to cast protective spells on the user. Unfortunately for the creator of this Wand of Armory, trolls are persistent creatures.

STATISTICS:

This wand can be used to cast Shield or Ghost Armor on the user.
Not Usable By:
Fighter
Druid
Cleric
Thief

Location Vale of Shadows Caves (See Map)


Morning Star +1


The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold. 

STATISTICS:

Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Druid
Mage 
Thief


Location Vale of Shadows Caves (See Map)

Agni Mani Necklace


A necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. 


Location Vale of Shadows Caves (See Map)

Bloodstone Amulet


Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck.

Location Vale of Shadows Caves (See Map)

Sling +1


Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile, however this one has been imbued with a small magical enchantment. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. 

STATISTICS:

Damage: +1 (missile damage)
THAC0: +1
Weight: 0
Speed Factor: 5
Proficiency Type: Missile Weapons
Type: 1-handed
Not Usable By:

Location Vale of Shadows Caves (See Map)

Bracers


Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. They are normally used for added support and protection of the forearms and wrist areas of the body.


Location Vale of Shadows Caves (See Map)

Blackwolf Talisman


This crude talisman appears to be nothing more that a flat piece of stone with a wolf's paw painted on it. Despite its simple appearance, the Black Wolf Talisman contains powerful beneficial magic.

STATISTICS:

Armor Class Bonus: 1
Special: +10 to Max Hit Points
Resistance Bonuses
+10% Cold Resistance
+1 Save vs. Breath
Weight: 1

Location Vale of Shadows Caves (See Map)

Plain Key


This is a key. It is quite unremarkable.

Location Vale of Shadows Caves (Kresselack's Tomb)

Kresselack's Sword


Kresselack, the barbarian king, once wielded this sword to aid him in his conquest of the northern lands. It is not known, however, how he originally acquired the weapon. Most scholars believe Kresselack simply found the weapon in one of his many conquests. However, rumors do persist that the sword was the creation of some powerful wizard and was commissioned by Kresselack himself. The truth of the matter will never be known.

STATISTICS:

Damage: 1D10 +1
THAC0: +1 Bonus
Damage type: Slashing
Resistance Bonus: +10% Cold Resistance
Weight: 12
Speed Factor: 8
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage 
Thief

Location Vale of Shadows Caves (Kresselack's Tomb)

Helmet


This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. 

STATISTICS:

Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard
Thief


Location Vale of Shadows Caves (Kresselack's Tomb)

Platemail Armor


Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. 

STATISTICS:

Armor Class: 3
Weight: 50
Not Usable By:
Bard 
Druid
Mage
Thief

Location Vale of Shadows Caves (Kresselack's Area)

Ancient Armor


This rusted set of armor must be centuries old. From what you make of it, it must have once been a magnificent set of plate armor.

Location Vale of Shadows Caves (Kresselack's Area)
Helmet

This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. 

STATISTICS:

Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 2
Not Usable By:
Mage
Bard
Thief


Location Vale of Shadows Caves (Kresselack's Area)

Composite Longbow


Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow. 

STATISTICS:

Damage: +2
To Hit Bonus: +1
Weight: 10
Speed Factor: 7
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 15 required
Not Usable By:
Druid
Cleric
Mage 
Thief


Location Temple of the Forgotten God (Map 1)

Book of the North I

History of the North - The First Flowering: 

For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. 

Location Temple of the Forgotten God (Map 1)

History of the Drow, The Descent:


We know very little of the Ilythiiri, or "Elves of the South," before this crucial event. Even then they were known as "Dark Elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. 

Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the Drow as a surface-dwelling race.

Location Temple of the Forgotten God (Map 1)

Potion of Stone Form



Drinking this potion is much like the transformation one would go through if she were turned to stone. Skin color, stiffness, even the feeling that is received from the body, stone.

STATISTICS:

Armor Class: set to 0
Saving Throws: +3 bonus
Dexterity: -3 penalty
Duration: 5 turns

Location In Yxunomei Lair

Heartstone Gem

A large, amber colored gem the size of a child's head. The Heartstone Gem is allegedly a Silvanite artifact that used to rest in the town of Kuldahar. It reputedly has great powers of divination, but you have no idea how to use it.

Location In Dragons Eye (Map 1)

Erevain's Longsword +2

This broad sword used to belong to Erevain Blacksheaf, a wandering elf from Evereska. It was made in 1221 DR by Evereskan Greycloaks. Erevain's sword was unusual among his people, who normally favor lighter swords.

STATISTICS:

Damage: 2D4 +2
THAC0: +2
Damage Type: Slashing
Resistance Bonus:
+2 Save vs. Wands
+10% Acid Resistance
Weight: 4
Speed Factor: 5
Proficiency Type: Large Swords
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage


Location In Dragons Eye (Map 1)

Medium Shield

A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. 

STATISTICS:

Armor Class Bonus: 1
Weight: 7
Not Usable By:
Bard
Druid
Mage
Thief


Location In Dragons Eye (Map 1)

Erevain's Journal

An excerpt...

"Tomorrow I will attempt to climb through the mountains near Kuldahar Pass. In a way, I feel like I should help Hrothgar and the others in their investigation. After all, they have very little protection should monsters be in the area. Bah! Perhaps my brothers are right. We elves were not meant to interfere in the world of men. These lands may once have belonged to our people, but that was long ago. It is the territory of the wild Reghed barbarians and the Ten Towns now. Why resist the tide against us? Those who do often turn to the darkness of war and conquest to reclaim the lands that we once ruled. It is an endeavor doomed to failure. Oh, there I go again. Corellon help me, I'm starting to sound like cousin Xan!"

Location In Dragons Eye (Map 1)

Acid Arrows

This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.

STATISTICS:

Damage: 1D6 + 1
THAC0: +1
Damage type: Missile (piercing)
Special: 2D6 acid damage
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage

Location In Dragons Eye (Map 1)

Fire Arrows

The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame.

STATISTICS:

Damage: 1D6
Damage type: Missile (piercing)
Special: 1D6 fire damage (save vs. spell for none)
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage

 

Location In Dragons Eye (Map 2) on Dead body (southeast area)

Long Sword of Confusion +2

These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols.

STATISTICS:

Damage: 1D8 +2
THAC0: +2 bonus
Damage type: Slashing
Special: 25% chance target becomes Confused
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage

Location In Dragons Eye (Map 2) on Dead body (southeast area)

Battle Axe +2: Defender

Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.

STATISTICS:

Damage: 1D8+2
THAC0: +2
Damage type: Slashing
Armor Class Bonus: 2
Resistance Bonus: +10% Missile Resistance
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage 
Thief


Location In Dragons Eye (Map 3).

Murray the Skull

This appears to be the skull of another human being.
It is worthless to carry. but Murray DID travel from Monkey Island to get here, maybe you could carry him for awhile, and allow him to rest. <g> (You can tell that he's not as happy as he once was by the look on his 'face')

Location In Dragons Eye (Map 5) Its on Albion's Person.

Albion's Key

This large steel key used to belong to Albion.

Location In Dragons Eye (Map 5) Its on Marchon of Waterdeep.

Flaming Long Sword +2

These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols.

STATISTICS:

Damage: 1D8 +2 (+1D3 fire)
THAC0: +2 bonus
Damage type: Slashing
Bonus Resistance: +10% Fire Resistance
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage

Location In Dragons Eye (Map 5) Its on Marchon of Waterdeep.

Plate Mail Armor

Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. 

STATISTICS:

Armor Class: 3
Weight: 50
Not Usable By:
Bard 
Druid
Mage
Thief

Location On Eldathyn the Librarians Person (Map 5)

Bracers of AC 6

Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury, or improve chances to strike at an opponent. Exceptions do exist, though such specialized items are rare at best. 

STATISTICS:

Armor Class: 6
Weight: 2
Not Usable By:


Location One found in Statue in Dragons Eye (Map 5)

Deck of Blur Cards

The secret procedure for manufacturing these cards was only recently recovered by the sorceress Haelia. Blur Decks are thin ivory cards that are typically kept in a strong metal case. When the owner of the cards wishes to use them, he or she simply needs to shuffle the cards and throw one up in the air. The value of the card (unknown to the user) determines the duration of the effect. These cards used to be employed by the warrior minions of Porg the Stout. Porg's reliance on the cards proved to be his downfall when a group of adventurers, using his cards, killed him in his tower in 833 DR.

STATISTICS:

Blur effect on the user for 1-12 rounds.
 
Location Found in Dragons Eye (Map 6)

Baleful Mail (Disadvantages)

This armor was crafted in 1221 DR by a Duergar smith working for a vengeful priest of Bane named Alerri of West Waterdeep. During Alerri's early days in the priesthood, he frequently provoked and attacked agents of Sune. Unfortunately for Alerri, Lady Firehair's followers employed charm magic to cease the Banite's antics. Once he had been charmed, Alerri was commanded to perform all sorts of embarrassing actions in the streets of Waterdeep. After many years, Alerri decided to honor his god of hate by creating a suit of armor that would protect him from charm magic. He communed with the spiritual minions of Bane to discover the materials and rituals necessary for the suit's creation. Following his master's instructions, he murdered thirteen married couples and had their wedding rings woven into the hem of the mail. He then killed thirteen elves and bathed in their blood, uttering prayers for thirteen hours. When he was finished, his armor protected him from the magic of the Sunites and filled him with irrepressible hate. Alerri went on a crusade against the agents of Sune, Llira, and Hanali Celanil for three years. His killing spree ended when elven archers and priests of Corellon Larethian laid a trap for him on a road going north from Waterdeep.

STATISTICS:

Armor Class: 3
Special: 
Immune to Dire Charm, Charm Person, Confusion, Command, Rigid Thinking, -2 Charisma while worn
Weight: 45
Not Usable By:
Good Characters
Druid 
Mage 
Thief

Location Various Locations in the Game

Oil of the Serpent's Scales

The creation of this useful oil is quite dangerous, involving the extraction of venom from five live ophidians and the removal of twenty or more scales from each of the same. The scales are left to soak in a mixture of venom, ground poppies, and a variety of other strange ingredients for a full month. At the end of this time, the scales are burned and rolled in another mixture of oils and powders until it takes on the consistency of thick butter. A variety of spells are then cast upon the mixture to give the oil its full powers. When used, the target's skin becomes tough, green, and scaly. While the oil is extremely useful, it takes a full round to adequately smear it over the recipient's body.

STATISTICS:

Target has +2 AC for six rounds (non-cumulative)
Takes a full round to use

Location Found in Dragons Eye (Map 6)

Throwing Axe +2

This throwing axe has not only been finely balanced for use as a missile weapon but has also been the subject of significant magical enhancement. As a result, it is both more damaging and more accurate than any non-magical weapon of a similar style. 

STATISTICS:

Damage: 1D6 +3
THAC0: +2
Damage type (melee): Slashing
Damage type (thrown): Missile (piercing)
Special: Returns to user's hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage 
Thief

Location Found in Dragons Eye (Map 6)

Dead Man's Face (Football Helmet!) <g>

These ancient helms were once common among the Reghedmen barbarians who came to what is now known as Icewind Dale. The design of the armor is relatively simple: a plain iron helm with a hinged faceplate. Once the basic construction of the helm had been finished, craftsmen would tool the image of a dead warrior onto the faceplate. The name of the warrior and a one word description of his death were carved into the forehead of the mask. The helm was then left in the dead warrior's funeral pyre. The priests believed that the mask would hide the dead man's fear of the afterlife when he was judged by Tempos. After a month had passed, the helms of particularly valiant warriors were recovered by the priests. Over the next few years, the priests praised the valiant warriors by name in their daily rituals. According to legend, if Tempos found the warrior to be truly valiant, the helm would gain the power to make the wearer immune to fear. This particular helm bears the ancient name "Siglef" and the word "Axe".

STATISTICS:

Armor Class Bonus: 1
Special:
Protects Against Critical Hits
Immune to the spells, Horror and Cloak of Fear
-2 Charisma while worn
Weight: 3
Not Usable By:
Mage
Bard
Thief

Location Found in Dragons Eye (Map 6)

Translocation Arrows

These potentially dangerous arrows are exceedingly rare, typically only appearing as individual items. As weapons, they are abysmally poor. As strategic tools, they are quite useful. These arrows were frequently used by melee fighters with competent bow skills. Once they had fired off their Translocation Arrow, they could enter melee and finish a protected target at close range.

STATISTICS:

Damage: 1D3
THAC0: -3
Damage type: Missile (Piercing)
Special: On a successful hit, the user is transported next to the target.
Weight: 0
Launcher: Bow

Location Found in Dragons Eye (Map 6)

Potion of Heroism

This potion is imbued with a powerful enchantment, which will simulate a temporary increase in level. The effect lasts for 10 turns which makes this potion a powerful ally in a deadly combat. This potion may only be used by warriors.

STATISTICS:

Hit Points: +10% (base only)
THAC0: Set to 90% of current base
Duration: 10 turns
Only usable by:
Warriors and warrior subclasses (multi and dual also)

Location Found in Dragons Eye (Map 6) and other Areas.

Magical Arrows +2

These arrows were enhanced through magical means when they were created. They appear slightly straighter then the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.

STATISTICS:

Damage: 1D6 + 2
THAC0: +2
Damage type: Missile (piercing)
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage


Location Found in Dragons Eye (Map 6) - In Throne Room

Studded Leather Armor +2

Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place.

STATISTICS:

Armor Class: 5
Weight: 8
Not Usable By:
Mage

Location Found in Various Locations

Halberd

By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. 

STATISTICS:

Damage: 1D10
Damage type: Piercing
Weight: 15
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief

Location Found in Dragons Eye (Map 6) - on The High Torturer

Ring of Pain Amplification

This cursed ring fuses itself to the wearer's finger, only coming off if a Remove Curse spell is used on the wearer. While it is in use, the wearer suffers extra damage from all melee attacks. Lovitarians are known to create these items and distribute them throughout the realms for their own amusement.

STATISTICS:

Resistance Penalties:
-20% Slashing Resistance
-20% Piercing Resistance
-20% Crushing Resistance

Location Found in Dragons Eye (Map 6) - on the High Archer

Messenger of Sseth +2 Bow

This wicked bow was crafted thousands of years ago for a powerful yuan-ti archer named Apali. The number of men, women, and children Apali killed with the aid of the bow is almost unbelievable, as the soldier waged war against humans for hundreds of years before he was finally laid low in Chessenta by a priest of Assuran, god of vengeance. Apali had killed the priest's great-great grandfather in Chult over a hundred years earlier. The item is easily recognized because of the red and black banding on the grip and the carved snake heads at the ends of the bow. The red and black bandings represent Apali's family, from a caste of priests. The snake heads represent Sseth, the god of the yuan-ti.

STATISTICS:

Damage: +1
THAC0: +2
Special: Extremely fast
Weight: 3
Speed Factor: 3
Proficiency Type: Bow
Type: 2-handed
Minimum Strength of 12 required
Not Usable By:
Druid
Cleric
Mage
Thief

Location Severed Hand 1st Floor - Eastside (See Map)

Piece of broken machinery

This seems to be a broken piece of some elaborate machine.

STATISTICS:

Weight: 25

 

 

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