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Black Isle
Studios Announces Icewind Dale II
Source: Black Isle
Studios
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Thursday,
February 4th 2002
IRVINE, California, February 4, 2002 - Black Isle Studios, the
role-playing game division of Interplay Entertainment Corp.
(NASDAQ: IPLY), announced today that a sequel to the award-winning
computer role-playing game Icewind Dale™
is currently in development and will be distributed by Vivendi
Universal Games in North America.
Icewind Dale
II™ is scheduled to be
Released on May 28, 2002.
Icewind Dale II is being created internally at Black Isle Studios
and offers more of the classic dungeon crawl experience, using the
Dungeons & Dragons® license from Wizards of the Coast. Based
in part on the series of books by New York Times best-selling
author R.A. Salvatore, Icewind Dale II will amaze players with new
monsters, spells, and areas to explore within the popular
FORGOTTEN REALMS® campaign setting. Icewind Dale II expands upon
gameplay elements found in Icewind Dale, offering players the
ability to hone their combat skills and achieve even more powerful
possessions, spells, and experience. Icewind Dale II hosts a large
variety of new weapons, armor and magical items and features all
the spells from Icewind Dale and its expansion Icewind Dale™:
Heart of Winter™. Additionally,
Icewind Dale II includes over 50 new spells such as Executioner's
Eyes and Aegis, bringing the total to over 300 spells.
In
addition, over 100 new special items can be found in Icewind Dale II's elevated "Heart of Fury" mode, first introduced in
Icewind Dale: Heart of Winter. This challenging mode enhances the
game's replay ability by allowing players to face intensely
difficult and strategic battles with their high level,
battle-hardened characters. A generation after the events in
Icewind Dale, a grave new threat has arisen in the North; a threat
that seeks to cut off the Ten-Towns from the rest of Faerűn™
in a bitter power struggle.
A vicious horde of goblins, orcs, and
bugbears have gathered beneath the mysterious banner of the
Chimera and are attacking the port town of Targos. The town of
Bremen has fallen, goblin raiders ride the plains, and a stream of
refugees are fleeing southwards to Bryn Shander and beyond.
Fearing that they will be overrun, Targos has sent out a call for
all able-bodied adventurers, soldiers, and mercenaries to sail
north to stand with the town's defenders against the encroaching
horde, and it's up to the players' small band of adventurers to
save Targos from destruction. Yet nothing is as it appears and as
the shadow of the horde falls on Targos, the players find
themselves drawn into an escalating conflict that plunges the
region of Icewind Dale once again, into war.
Icewind Dale II makes
use of a heavily modified version of the award-winning BioWare™
Infinity Engine, originally developed for the Baldur's Gate™
series. Modifications to the engine include a variety of features
originally developed for Baldur's Gate™
II: Shadows of Amn™, including
dual-wielding, class kits, new classes such as the Sorcerer and
Monk as well as 3D technology developed by BioWare. Icewind Dale
II introduces new class kits like the Mercenary, Giant Killer and
the Dreadmaster of Bane among others, plus new sub-races including
the Drow and Tiefling.
Black Isle Studios, the creators of the
Fallout™ series, Planescape™:
Torment™ and the Icewind Dale saga,
is proud to bring Icewind Dale II to Windows®
95/98/ME/2000/XP-based computers. More information on Icewind Dale
II can be found at
icewind2.blackisle.com.
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