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The good old days...
By Dan Huling
January 24, 2000
Many of you
that are new to PC's and gaming won't know what the term
Goldbox means.. They were a collection of great AD&D
Games that were set in the Forgotten Realms and
Dragonlance. These games used turn-based play, and really
were such great games, even to this day!
The one thing you new people would nearly laugh your ass
of is the graphics (Of the older Goldbox games that is),
the first, Pool of Radiance was EGA, and I remember the
lovely Pink, Green, Yellows.. Ahh.. Hey, it was better
than monochrome in the day, okay? <g>
Anyway, the Goldbox games ran for 10 years and now have a
sort of cult following. SSI and Stormfront Studios are
making a new sequel to Pool of Radiance, but won't use the
same type of engine (fully turn based).
On to Dungeon Craft -UA Forever!
I was looking over the net for CRPG engines to build a RPG
for fun, then I happened upon the website UA Forever, this
is one of the great programmers, Robert Turner. From there
I helped him create lots of the artwork that was missing
from the engine (they were using old UA Graphics). Some of
the features in this NEW Engine will be the following:
- supports 8/16/24 bit
- supports BMP, PCX,
TGA, WAV, and MIDI file types (Soon MP3)
- 640x480 screen size
for now, but the final version will support 1024x768.
- Editable items, spells
- Increased capacity for
maps, events, quests, special items, and text
- Each design is
self-contained, the editor is not required to play the
- All art can be
customized, even the fonts and frames
- Area view can be
configured to auto map, display the whole map, or no
- Text events can use
scripted conversations, Ultima style
- Map walls/blockages
can be altered at runtime by text events
And much more too.. that's
just a bit of what's in store for you! The Engine has yet
to include the following:
- Editor features, such
as importing FRUA data, and other misc things.
- Wilderness maps,
- Spells and spell
graphics - a lot of support functions are present, and
the spell editor and database code is in place.
- Improve combat AI
- Combat missile
- reduce file sizes and
memory footprint, no effort was made to minimize these
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