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Ironworks Gaming - Home
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Magical Rings
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Koveras' Ring of Protection: Gives your A.C. a +1 bonus. Location: Sarevok |
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Ring of Animal Friendliness: Range- 40. Target must make a saving throw vs. wands or be charmed for 10 turns.
Location: Cloakwood Forest, 1st screen. |
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Ring of Clumsiness: Stealth- reduced by 50%, Dexterity- reduced by 50%, 75% spell casting failure. Can only be removed with a 'remove curse' spell.
Location: ??? |
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Ring of Energy: Range- 120. Target suffers 2d6 damage (no saving throw).
Location: East of Larswood Forest- Wizards of Thay. |
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Ring of Fire Resistance: Fire resistance increases by 40%.
Location: Catacombs underneath Candlekeep |
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Ring of Folly: Intelligence and Wisdom are set to 3. Infects the wearer with
feeble mind. Can only be removed with a 'remove curse' spell. Location: West of High Hedge and Cloakwood Forest, 2nd screen. |
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Ring of Free Action: The person wearing this ring will not be affected by spells that hold the person immobile such as web or hold person.
Location: The Iron Throne in Baldur's Gate. |
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Ring of Holiness: Grants an extra spell for each level, 1st to 4th. Only usable by Clerics or Druids.
Location: Mulahey in the Nashkel Mines. |
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Ring of Infravision: The wearer gains
Infravision up to 120 feet. Location: Nashkel and the Nashkel Carnival |
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Ring of Invisibility: Wearer becomes invisible until an attack is made. The ring must be taken off and put back on in order to become invisible again.
Location: ??? |
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Ring of Protection +1: Gives your A.C. a +1 bonus
Location: Beregost and Candlekeep (Chapter 6). |
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Ring of Protection +2: Gives your A.C. a +2 bonus
Location: Middle Section of Baldur's Gate, in the North. |
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Ring of Wizardry: Doubles the amount of 1st level spells a mage can memorize. Only usable by Mages.
Location: Friendly Arms Inn, southern border, and the Seven Suns in Baldur's Gate. |
Magical Amulets
Magical Wands
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Wand of Fear: Range- 100, radius- 20. Target must save vs. spells, or they will run away in horror for 15 rounds.
Location: High Hedge, Bandit Camp, Cloakwood Mines, and Candlekeep (Chapter 6).
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Wand of Fire: 2 abilities- #1: Fireball. Range- 90, 30 radius. Target must make a saving throw vs. wands for half or suffer 6d6 damage. #2: Agannazar's Scorcher. Range- 90.
Target must make a saving throw vs. wands for half or suffer 6d6 +6 damage. Location: South of Beregost, North of the
Friendly Arm Inn, Dovaeorn, and the Catacombs underneath Candlekeep.
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Wand of Frost: Range- 100. Target must make a saving throw vs. wands for half, or suffer 8d6
damage. Location: Nashkel Mines, in the North, and the Cloakwood Mines.
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Wand of the Heavens: Range- 120. Target must make a saving throw vs. wands for half, or suffer 8d6 damage.
Location: The Iron Throne in Baldur's Gate.
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Wand of Lightning: Range- 100. Target must make a saving throw vs. wands for half, or suffer 6d6 damage.
Location: The Iron Throne in Baldur's Gate and in the West section of Baldur's Gate. It can also be found in Beregost at the Manor House, on the second level in a desk drawer.
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Wand of Magic Missiles: Range- 100. Unerring magic missile inflicts 1d4 +1 damage on a target.
Location: Candlekeep Coast, Beregost, Gullykin, and the Seven Suns in Baldur's Gate.
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Wand of Monster Summoning: Range- 20. Summons 12 HD of monsters. Duration- 2 turns.
Location: Nashkel Mines, cave outside the back door.
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Wand of Paralyzation: Range: 60. Target must make a saving throw vs. wands, or be stunned for 10 rounds.
Location: The Lighthouse, and the Thieves' Guild, West Section, and Middle Section of Baldur's Gate.
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Wand of Polymorphing: Range- 100. Target must save vs. wands or be polymorphed into a squirrel permanently (or until magic is dispelled).
Location: The West section of Baldur's Gate, in the middle.
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Wand of Sleep: Range-90, radius-20. Target must make a saving throw vs. wands, or sleep for 2 turns.
Location: High Hedge.
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Magical Tomes
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Manual of Constitution : Permanently
raises the constitution of the target 1 point. Location: Lighthouse, the NW corner.
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Tome of Charisma: Permanently raises the charisma of the target 1 point.
Location: Gnoll Stronghold, cave in the SW. |
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Manual of Dexterity: Permanently
raises the dexterity of the target 1 point. Location: A barrel in the Thieves Guild in Baldur's Gate. |
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Tome of Wisdom: Permanently raises the wisdom of the target 1 point.
Location: The Catacombs underneath Candlekeep. |
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Tome of Intelligence: Permanently
raises the intelligence of the target 1 point. Location: Ramazith's Tower in Baldur's Gate. |
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Manual of Strength: Permanently raises the strength of the target 1 point.
Location: The Catacombs underneath Candlekeep. |

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